Running Unreal Engine with DirectX 12 and Shader Model 6 on Windows with an NVIDIA Graphics Card
- Connect to the server using your
login/password and IP with mstsc.exe (remote desktop). You will then see the Dashboard:  
- Choose the latest NVIDIA driver which suits your GPU card type (https://www.nvidia.com/download/index.aspx ) 
- Click ‘Download’. 
- Open the file once it has been downloaded:  
- Click ‘Agree and Continue’. 
  
- Select the correct driver installation option (Express or Custom). 
  
- Click ‘Close’ when the installation has completed. 
 
- Install Unreal Engine (https://www.unrealengine.com/en-US/download) 
 
- Click ‘Download’. 
  
- Install Epic Game Launcher. 
  
- Wait for it to install. Run it and sign in with your preferred method. 
  
- On the Unreal Engine tab, click ‘Install Engine’. 
  
- Select the appropriate version and click ‘Install’. 
  
- Now you can select or create a new project  
- We will make a new project. Wait for the project and its features to be installed. 
 
- The working environment is now ready. 
  
- Go to Project Settings.  
- Go to Platforms – Windows. Select Default RHI as DirectX 12 
  
- 
Now restart Editor. 
- We will now see how to enable Shader Model 6 
 
- 
In the root’s folder with your project (Documents\Unreal Projects\MyProject) create a file with name DefaultEngine.ini. 
- Open this file and add strings: - r.ShaderModel=6 
 [SystemSettings]
- Save the file and restart Editor. 
  
- Now you can use Shader Model 6 in your working environment. 
How to enable the path tracing for your project.
- Go
to Edit – Project Settings from the Main Menu. 
- Go
to Platforms – Windows. Enable DirectX 12 as a Default RHI: 
- Go
to Engine – Rendering and Enable the option Ray Tracing. 
- Enable
Support Compute Skin Cache in the Rendering – Optimizations: 
- Restart the engine. Done!
Updated: 03.05.2024
Published: 17.04.2023
 
                     
                     
                     
                     
                    