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Running Unreal Engine with DirectX 12 and Shader Model 6 on Windows with an NVIDIA Graphics Card

  1. Connect to the server using your login/password and IP with mstsc.exe (remote desktop). You will then see the Dashboard: 

    Render Engine 1

  2. Choose the latest NVIDIA driver which suits your GPU card type (https://www.nvidia.com/download/index.aspx )

  3. Click ‘Download’.

  4. Open the file once it has been downloaded:

    Render Engine 3

  5. Click ‘Agree and Continue’.

    Render Engine 4

  6. Select the correct driver installation option (Express or Custom).

    Render Engine 5

  7. Click ‘Close’ when the installation has completed.

  8. Install Unreal Engine (https://www.unrealengine.com/en-US/download)

  9. Click ‘Download’. 

    Render Engine 6

  10. Install Epic Game Launcher.

    Render Engine 7

  11. Wait for it to install. Run it and sign in with your preferred method. 

    Render Engine 8

  12. On the Unreal Engine tab, click ‘Install Engine’.

    Render Engine 9

  13. Select the appropriate version and click ‘Install’. 

    Render Engine 10

  14. Now you can select or create a new project

    Render Engine 11

  15. We will make a new project. Wait for the project and its features to be installed.

  16. The working environment is now ready. 

    Render Engine 12

  17. Go to Project Settings. 

    Render Engine 13

  18. Go to Platforms – Windows.  Select Default RHI as DirectX 12

    Render Engine 14

  19. Now restart Editor.

  20. We will now see how to enable Shader Model 6

  21. In the root’s folder with your project (Documents\Unreal Projects\MyProject) create a file with name DefaultEngine.ini.

  22. Open this file and add strings: 

    r.ShaderModel=6
    [SystemSettings]

  23. Save the file and restart Editor. 

    Render Engine 15

  24. Now you can use Shader Model 6 in your working environment.

How to enable the path tracing for your project. 

  1. Go to Edit – Project Settings from the Main Menu.

    Path tracing

  2. Go to Platforms – Windows. Enable DirectX 12 as a Default RHI:

    Path tracing

  3. Go to Engine – Rendering and Enable the option Ray Tracing.

    Path tracing

  4. Enable Support Compute Skin Cache in the Rendering – Optimizations:

    Path tracing

  5. Restart the engine. Done!


Updated: 03.05.2024

Published: 17.04.2023


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